A couple weeks ago, I was asked to help with some proof-reading on Adventures in Middle-Earth for the fifth edition of everybody’s favorite RPG. So I’ve been lucky enough to read the whole thing at this point, despite the thing not coming out for another couple of months or so.
I’m happy to report that they nailed it. It still feels like D&D, but with a decidedly Middle-Earthy tone, yet not so steeped in Tolkien lore that casual fans will be turned off. And the armchair Tolkien scholars and fans of less familiar rules will still prefer The One Ring.
This is exactly what it needs to be. Chocolate and Peanut Butter together at last.
Refreshing my memory on the current incarnation of the D&D rules for a project I’ve got planned for the store in the near future.
My almost-monthly home game meets tonight, and the Fellowship has been reduced to three, after the crushing death of Dagmar, daughter of Dagmar last session. The Mountains of Angmar have secrets that are perhaps best left unrevealed.
My industry game returns! A few times a year, I run a One Ring campaign for four of my retailer/publisher peers in the industry. The Mountains of Mirkwood are not a hospitable place to find oneself.
So tonight I got to participate in a playtest of Shadowrun Anarchy, a narrative, rules-light version of Shadowrun releasing sometime in the coming months. None other than Shadowrun line developer Jason Hardy was the GM.
I probably shouldn’t say too much, but I am enthusiastically awaiting further development on this. Might get this old man playing Shadowrun again.
Digging into this Greg Stolze gem from 2007 to see if I can make the rules for companies do some heavy lifting as a stand in for mass combat in my aforementioned 13th Age conversion of the classic AD&D H series of modules.
(It’s still available from IPR, by the way.)
Having finally rebuilt my collection of the H Series of modules for AD&D, I’m seriously considering rewriting the thing and converting it to 13th Age. Although I’m not entirely sure how I’ll handle the mass combat/ Battlesystem stuff.
I’ll remove all references to Oerth or the Realms (it’s occupied both at different times) and kind of create my own Bloodstone Lands campaign setting. First up, creating the Icons.
After far too long a break, tonight we return to Athas to find our traveling caravan at the gates of the city state of Urik, City of Lions.
I’ve been flirting with this one a long time. Between the new season of the HBO series and the release of the World of Ice and Fire book last year, I’m itching to play a short campaign with this.
I’m particularly enamored with the way that the players communally create a shared House as part of character creation.
The releases are coming fast and furious for 13th Age right now.
High Magic & Low Cunning is a brilliant set of fifteen battle scenes (each containing 2-4 fights) themed around five of the Icons of 13th Age. But with most things in the line, it’s really a construction kit. An almost 200 page volume filled with stuff that can be lifted intact, or ripped to pieces to populate your campaign of just about any fantasy RPG.
Also of interest, I’ve recently begun writing a few articles for Pelgrane Press’s retailer newsletter, which you can sign up for by following this link: Pelgrane Press Retailer Newsletter
The first of my articles went out a few weeks ago: Five Reasons You Should Be Carrying 13th Age. That newsletter also included a great article by Brian Dalrymple called RPGs Decoded: Getting Into RPG Sales.